For one, I apologize for how forced this blog post is going to feel. There should have been at least a little bit of progress since the last blog, I should have at least gotten SOMEWHERE with the animation problem I had with Ito, right? Eh, well... Kind of. There's progress, but JUST barely.
To the few of you out there who use Stencyl, you may have heard about that fun little behavior that one can find within one of the kits. (The "Run and Jump" kit, to be precise.) It's called the "Animation Manager", which is a good behavior to use if you need to use animation hierarchies to keep one animation from suddenly playing over another (i.e. walking animation playing when the character is actually supposed to be crouching). After I imported that behavior to Ito, I kinda just... left it there. I felt it'd come in handy in the future, in some ways it has been! ...Only, it's being KINDA helpful.
I don't know if it's me (which it most likely is), but even after replacing the code to make it use the Animation Manager, I can't seem to get Ito to properly attack. He tends to inflate and deflate properly, but attempting to attack yields nothing. I might need to redo the coding again for that behavior; I've had moments where Ito just up and decides to stop working. Who's to say the behavior potentially bugging itself is the main reason Ito isn't doing anything? I'll attempt my theory here sometime soon. But for now, just know that I lack progress of any kind right now. (I have a quota to fill with this blog.)
To the few of you out there who use Stencyl, you may have heard about that fun little behavior that one can find within one of the kits. (The "Run and Jump" kit, to be precise.) It's called the "Animation Manager", which is a good behavior to use if you need to use animation hierarchies to keep one animation from suddenly playing over another (i.e. walking animation playing when the character is actually supposed to be crouching). After I imported that behavior to Ito, I kinda just... left it there. I felt it'd come in handy in the future, in some ways it has been! ...Only, it's being KINDA helpful.
I don't know if it's me (which it most likely is), but even after replacing the code to make it use the Animation Manager, I can't seem to get Ito to properly attack. He tends to inflate and deflate properly, but attempting to attack yields nothing. I might need to redo the coding again for that behavior; I've had moments where Ito just up and decides to stop working. Who's to say the behavior potentially bugging itself is the main reason Ito isn't doing anything? I'll attempt my theory here sometime soon. But for now, just know that I lack progress of any kind right now. (I have a quota to fill with this blog.)